- published: 17 Oct 2012
- views: 4048
What does a Lead Gameplay Programmer do? Anders Holmquist Lead Gameplay Programmer Massive Entertainment a Ubisoft Studio This interview is part of a series of interviews made by The Swedish Games Industry in co-operation with The Game Assembly and the Nordic Game Program. The purpose of the interview series is to give an overview of the different professions in the game industry. The interviews were made in May 2012 www.massive.se www.spelutbildningar.se www.dataspelsbranschen.se
FREE COURSE - 7 Reasons You're Underpaid as a Software Developer http://vid.io/xoue SUBSCRIBE TO THIS CHANNEL: http://bit.ly/subscribesp Visit: http://simpleprogrammer.com/ Some Advice On Becoming a Lead Developer: https://simpleprogrammer.com/2015/05/25/some-advice-on-becoming-a-lead-developer/ 5 Soft Skills Every Programmer Should Know - Xamarin Evolve Talk 2016: https://www.youtube.com/watch?v=cVC3DQvAAIA Don't Be Fucking Lazy: https://www.youtube.com/watch?v=PKL0sjgz3hA&index=1&list=PLjwWT1Xy3c4XRTEK79UXmtkUT-jsP4rUP How To Become A Great Lead Developer Some software developers dream of becoming lead developers. In the programming world, this might mean more money and more input on company's project, as well as leading a team of people. Are you ready for that? Becoming a lead develo...
MASSIVE CHALICE is now available for PC, Mac, Linux, and Xbox One! https://www.humblebundle.com/store/p/massivechalice_storefront Get to know the members of the MASSIVE CHALICE development team and gain some insight on what it means to be working in the games industry with MASSIVE KNOWLEDGE, a new series from 2 Player Productions and Double Fine. Episode 5 features lead programmer Chad Dawson discussing his past experience with AI, robotics, and the RTS genre. A programming demonstration highlights some of MASSIVE CHALICE's AI routines and how Chad went about designing the actions of the cadence. Each episode will focus on a different member of the team, exploring their individual talents and contributions to the development of MASSIVE CHALICE. More Videos from 2 Player and Double F...
Artem is a talented programmer and has been with the brand since the beginning, he worked on the original Carnivores PC game.
We hang out with Milestone's Lead Programmer on Ride 2, MICHELE CALETTI. Pump the gas and pop the clutch, we talk motor bikes, games and design. See more at http://www.nichegamer.com Michael Jordan's Twitter: Http://www.twitter.com/michaelspacejam
Currently, we’ve shown you different bits and bobs of what Hypatia is, but it’s not just a virtual world with unlimited potential. It’s made up of each person that works for TimefireVR, bringing their talents and enthusiasm for Hypatia and the future of virtual reality. “Hypatia Is..”, a tribute to those that have had an impact on Hypatia’s development, to showcase their talents, and help you to see how much passion has gone into the project. Since middle school, Alex has wanted to be a programmer. "It's like a series of logic puzzles, and the reward is making a world come alive." In high school, that interest went towards games as "Games are able to offer the same level of experience as a book or a movie, but with the added benefit of allowing the experience to respond to you, which can ...
Chad Dawson is a Lead Programmer at Double Fine. He has worked on games from Brütal Legend to the new Playstation VR title, Psychonauts in the Rhombus of Ruin. Chad talks to Leo about Double Fine's unique vision and diverse roster of games. Full episode can be seen at https://twit.tv/tri/286
Bengt met up with the majority of the developer team behind the upcoming "Truckformer" from Landfall Games to hear all about the concept of the game as well as future plans for features. http://www.gamereactor.tv Subscribe to our channel: http://www.goo.gl/KiJz2k Join us @ Facebook: http://www.facebook.com/Gamereactor
Dopo tre anni di sviluppo il lead programmer di ubisoft,oh scusate,cd projekt,trova il coraggio di rivelare al mondo la versione pc del tanto acclamato the witcher 3. Dopo giornate di duro lavoro,finanziate gentilmente dai nostri amati pc gamer,ecco a voi la cruda realtà...........(in chiave ironica ovviamente)
"J'AIME" & "FAVORIS" ET LIRE LA DESCRIPTION SVP! ▼▼▼▼▼▼▼▼ (Cela prend 2sec encourage l'équipe et aide la chaine à se développer) ----------------------------------LES INFOS SUR LA VIDÉO------------------------------------- Salut à tous, Dans cette vidéo TiZho interview Mr Simon Cournoyer qui n'est autre que l'un des 3 Chef Programmeur (Lead programmeur) d'Infinity Ward en charge du développement de Call of duty: Ghosts. Nous allons donc en apprendre un peu plus sur le travail que son équipe à effectué sur ce nouvel opus 2. Bon visionnage ;) MUSIC: Eminem - Survival ---------------------------LES MOYENS POUR NOUS SUIVRE------------------------------ ● Abonne-toi à la chaîne (c'est gratuit) ► http://bit.ly/CoDQGSubscribe ● Rejoins-Nous! sur facebook ► http://www.facebook.com/CoDQG ● ...
Secrets of Grindea pays homage to the likes of Super Nintendo greats such as Secrets of Mana and A Link to the Past, while adding modern twists and online play. We had a chat with the lead programmer and co-designer Teddy Sjöström about the wonderfully retro looking action-RPG. www.gamereactor.tv Join us @ Facebook: http://www.facebook.com/Gamereactor
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Due to unforeseen circumstances, Abu Muhammad will not be performing as part of Fareed Ayaz and Abu Muhammad Qawwal as previously announced. The performance will still take place as scheduled, led by Fareed Ayaz. ---------------------------------------- Sacred music is perhaps the most primal music of all. It comes from a place deep inside us, and often leads us in our quest to transcend the “bonds of earth”, and to connect with the Divine, whatever we perceive it to be. The sanctity of this desire has inspired man to create some of the most beautiful and entrancing music in the world. This quest, found in the sacred music of so many cultures around the world, is what the annual festival, A Tapestry of Sacred Music, is all about. Lead Programmer, Tan Xianghui takes you through what you...
Psychonauts in the Rhombus of Ruin is a PlayStation VR sequel to the 2005 cult hit Psychonauts. Lead Programmer Chad Dawson talks about the appeal of the original game, and the details and challenges of bringing the game to virtual reality.
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