• Lead Gameplay Programmer @ Massive Entertainment a Ubisoft Studio

    What does a Lead Gameplay Programmer do? Anders Holmquist Lead Gameplay Programmer Massive Entertainment a Ubisoft Studio This interview is part of a series of interviews made by The Swedish Games Industry in co-operation with The Game Assembly and the Nordic Game Program. The purpose of the interview series is to give an overview of the different professions in the game industry. The interviews were made in May 2012 www.massive.se www.spelutbildningar.se www.dataspelsbranschen.se

    published: 17 Oct 2012
  • How To Become A Great Lead Developer

    LIMITED TIME - Get The Complete Software Developer's Career Guide for just $0.99 https://simpleprogrammer.com/careerguide-yt SUBSCRIBE TO THIS CHANNEL: http://bit.ly/subscribesp Visit: http://simpleprogrammer.com/ Some Advice On Becoming a Lead Developer: https://simpleprogrammer.com/2015/05/25/some-advice-on-becoming-a-lead-developer/ 5 Soft Skills Every Programmer Should Know - Xamarin Evolve Talk 2016: https://www.youtube.com/watch?v=cVC3DQvAAIA Don't Be Fucking Lazy: https://www.youtube.com/watch?v=PKL0sjgz3hA&index=1&list=PLjwWT1Xy3c4XRTEK79UXmtkUT-jsP4rUP How To Become A Great Lead Developer Some software developers dream of becoming lead developers. In the programming world, this might mean more money and more input on company's project, as well as leading a team of people. Are yo...

    published: 22 Sep 2016
  • Massive Knowledge // Lead Programmer Chad Dawson

    MASSIVE CHALICE is now available for PC, Mac, Linux, and Xbox One! https://www.humblebundle.com/store/p/massivechalice_storefront Get to know the members of the MASSIVE CHALICE development team and gain some insight on what it means to be working in the games industry with MASSIVE KNOWLEDGE, a new series from 2 Player Productions and Double Fine. Episode 5 features lead programmer Chad Dawson discussing his past experience with AI, robotics, and the RTS genre. A programming demonstration highlights some of MASSIVE CHALICE's AI routines and how Chad went about designing the actions of the cadence. Each episode will focus on a different member of the team, exploring their individual talents and contributions to the development of MASSIVE CHALICE. More Videos from 2 Player and Double F...

    published: 16 Jun 2015
  • Arizona Sunshine for PSVR: Interview with Lead Programmer Trevor Blom

    Arizona Sunshine is now available for PlayStation VR. VRFocus talk about technical specs and the differences between PC and PlayStation VR. _ Please like and comment on this video and subscribe to VRFocus for more virtual reality related videos. You can find out more about what's going on in the worlds of virtual reality (VR), augmented reality (AR) and mixed reality (MR) by going to our website (http://vrfocus.com/) or following us on Twitter (http://twitter.com/vrfocus) or Facebook (http://facebook.com/vrfocus). Be sure to hit that notification bell too so YouTube keeps you up to date!

    published: 27 Jun 2017
  • From Star Wars To Skyrim: Lead Programmer Brett Douville's Insightful Journey

    In this excerpt from The Game Informer Show podcast, programmer Brett Douville talks about his time at LucasArts working on games like Star Wars: Republic Commando, his journey through Bethesda Game Studios and The Elder Scrolls, and how he ended up working on Tacoma alongside Fullbright. Subscribe to Game Informer's podcast here - http://bit.ly/2iN5T5i

    published: 04 Aug 2017
  • Interview w/ Ride 2 Lead Programmer MICHELE CALETTI

    We hang out with Milestone's Lead Programmer on Ride 2, MICHELE CALETTI. Pump the gas and pop the clutch, we talk motor bikes, games and design. See more at http://www.nichegamer.com Michael Jordan's Twitter: Http://www.twitter.com/michaelspacejam

    published: 14 Feb 2017
  • Chad Dawson, Lead Programmer, Double Fine

    Chad Dawson is a Lead Programmer at Double Fine. He has worked on games from Brütal Legend to the new Playstation VR title, Psychonauts in the Rhombus of Ruin. Chad talks to Leo about Double Fine's unique vision and diverse roster of games. Full episode can be seen at https://twit.tv/tri/286

    published: 14 Feb 2017
  • Hypatia Is Ambitious | Alex Bascom | Lead Programmer

    Currently, we’ve shown you different bits and bobs of what Hypatia is, but it’s not just a virtual world with unlimited potential. It’s made up of each person that works for TimefireVR, bringing their talents and enthusiasm for Hypatia and the future of virtual reality. “Hypatia Is..”, a tribute to those that have had an impact on Hypatia’s development, to showcase their talents, and help you to see how much passion has gone into the project. Since middle school, Alex has wanted to be a programmer. "It's like a series of logic puzzles, and the reward is making a world come alive." In high school, that interest went towards games as "Games are able to offer the same level of experience as a book or a movie, but with the added benefit of allowing the experience to respond to you, which can ...

    published: 12 May 2017
  • Intervista terrificante al lead programmer di cd projekt!

    Dopo tre anni di sviluppo il lead programmer di ubisoft,oh scusate,cd projekt,trova il coraggio di rivelare al mondo la versione pc del tanto acclamato the witcher 3. Dopo giornate di duro lavoro,finanziate gentilmente dai nostri amati pc gamer,ecco a voi la cruda realtà...........(in chiave ironica ovviamente)

    published: 16 May 2015
  • [PGW 2013] ITW de Simon Cournoyer Lead Programmer chez Infinity Ward

    "J'AIME" & "FAVORIS" ET LIRE LA DESCRIPTION SVP! ▼▼▼▼▼▼▼▼ (Cela prend 2sec encourage l'équipe et aide la chaine à se développer) ----------------------------------LES INFOS SUR LA VIDÉO------------------------------------- Salut à tous, Dans cette vidéo TiZho interview Mr Simon Cournoyer qui n'est autre que l'un des 3 Chef Programmeur (Lead programmeur) d'Infinity Ward en charge du développement de Call of duty: Ghosts. Nous allons donc en apprendre un peu plus sur le travail que son équipe à effectué sur ce nouvel opus 2. Bon visionnage ;) MUSIC: Eminem - Survival ---------------------------LES MOYENS POUR NOUS SUIVRE------------------------------ ● Abonne-toi à la chaîne (c'est gratuit) ► http://bit.ly/CoDQGSubscribe ● Rejoins-Nous! sur facebook ► http://www.facebook.com/CoDQG ● ...

    published: 31 Oct 2013
  • Child of Light - Gameplay Walkthrough with Lead Programmer

    http://gematsu.com/tag/child-of-light http://gematsu.com/gallery/child-of-light Child of Light --------------------- Platforms: PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Wii U, PC Publisher: Ubisoft Developer: Ubisoft Montreal

    published: 12 Nov 2013
  • Secrets of Grindea - Lead Programmer Interview

    Secrets of Grindea pays homage to the likes of Super Nintendo greats such as Secrets of Mana and A Link to the Past, while adding modern twists and online play. We had a chat with the lead programmer and co-designer Teddy Sjöström about the wonderfully retro looking action-RPG. www.gamereactor.tv Join us @ Facebook: http://www.facebook.com/Gamereactor

    published: 15 Jan 2014
  • Skullgirls Interview with Lead Programmer Mike Zee

    http://www.GameZone.com Vito Gesualdi takes a look at new 2D fighting game Skullgirls, interviewing lead programmer Mike Zee about this classically inspired title. Stick around to see the combos in action!

    published: 08 Apr 2011
  • A Tapestry of Sacred Music 2016 | Our lead programmer shares festival highlights (15–17 Apr)

    Due to unforeseen circumstances, Abu Muhammad will not be performing as part of Fareed Ayaz and Abu Muhammad Qawwal as previously announced. The performance will still take place as scheduled, led by Fareed Ayaz. ---------------------------------------- Sacred music is perhaps the most primal music of all. It comes from a place deep inside us, and often leads us in our quest to transcend the “bonds of earth”, and to connect with the Divine, whatever we perceive it to be. The sanctity of this desire has inspired man to create some of the most beautiful and entrancing music in the world. This quest, found in the sacred music of so many cultures around the world, is what the annual festival, A Tapestry of Sacred Music, is all about. Lead Programmer, Tan Xianghui takes you through what you...

    published: 12 Apr 2016
  • Brie Code: Ex lead programmer UBISOFT Montreal

    Follow me! Facebook: http://facebook.com/Dracowar.Gaming Web site: http://dracowargaming.com Twiter: http://twitter.com/DracowarGaming Instagram: http://instagram.com/sayadibastien Twitch: http://www.twitch.tv/dracowargaming Linkedin: http://linkedin.com/profile/view?id=374810535&trk=nav_responsive_tab_profile Contact me or Donate : dracowargaming@outlook.com

    published: 27 Feb 2016
  • INTERVIEW - MXGP 2 : Michele Caletti, lead programmer chez Milestone

    Lire ici : http://www.gamergen.com/actualites/interview-mxgp-2-michele-caletti-lead-programmer-chez-milestone-268532-1

    published: 04 Dec 2015
Lead Gameplay Programmer @ Massive Entertainment a Ubisoft Studio

Lead Gameplay Programmer @ Massive Entertainment a Ubisoft Studio

  • Order:
  • Duration: 6:00
  • Updated: 17 Oct 2012
  • views: 4439
videos
What does a Lead Gameplay Programmer do? Anders Holmquist Lead Gameplay Programmer Massive Entertainment a Ubisoft Studio This interview is part of a series of interviews made by The Swedish Games Industry in co-operation with The Game Assembly and the Nordic Game Program. The purpose of the interview series is to give an overview of the different professions in the game industry. The interviews were made in May 2012 www.massive.se www.spelutbildningar.se www.dataspelsbranschen.se
https://wn.com/Lead_Gameplay_Programmer_Massive_Entertainment_A_Ubisoft_Studio
How To Become A Great Lead Developer

How To Become A Great Lead Developer

  • Order:
  • Duration: 10:22
  • Updated: 22 Sep 2016
  • views: 2280
videos
LIMITED TIME - Get The Complete Software Developer's Career Guide for just $0.99 https://simpleprogrammer.com/careerguide-yt SUBSCRIBE TO THIS CHANNEL: http://bit.ly/subscribesp Visit: http://simpleprogrammer.com/ Some Advice On Becoming a Lead Developer: https://simpleprogrammer.com/2015/05/25/some-advice-on-becoming-a-lead-developer/ 5 Soft Skills Every Programmer Should Know - Xamarin Evolve Talk 2016: https://www.youtube.com/watch?v=cVC3DQvAAIA Don't Be Fucking Lazy: https://www.youtube.com/watch?v=PKL0sjgz3hA&index=1&list=PLjwWT1Xy3c4XRTEK79UXmtkUT-jsP4rUP How To Become A Great Lead Developer Some software developers dream of becoming lead developers. In the programming world, this might mean more money and more input on company's project, as well as leading a team of people. Are you ready for that? Becoming a lead developer in the software development world can definitely make huge shifts in your career. This is definitely an important role in any company that carries a huge weight, especially when it comes to making decisions. However, not all can people can become lead developers. There are some important skills you might have if you really want to become a lead developer. Wanna know what are these skills? Watch this video and find out! If you have a question, email me at john@simpleprogrammer.com If you liked this video, share, like and, of course, subscribe! Subscribe To My YouTube Channel: http://bit.ly/1zPTNLT Visit Simple Programmer Website: http://simpleprogrammer.com/ Connect with me on social media: Facebook: https://www.facebook.com/SimpleProgrammer Twitter: https://twitter.com/jsonmez Other Links: Sign up for the Simple Programmer Newsletter: http://simpleprogrammer.com/email Simple Programmer blog: http://simpleprogrammer.com/blog Learn how to learn anything quickly: http://10stepstolearn.com Boost your career now: http://devcareerboost.com
https://wn.com/How_To_Become_A_Great_Lead_Developer
Massive Knowledge // Lead Programmer Chad Dawson

Massive Knowledge // Lead Programmer Chad Dawson

  • Order:
  • Duration: 44:00
  • Updated: 16 Jun 2015
  • views: 4703
videos
MASSIVE CHALICE is now available for PC, Mac, Linux, and Xbox One! https://www.humblebundle.com/store/p/massivechalice_storefront Get to know the members of the MASSIVE CHALICE development team and gain some insight on what it means to be working in the games industry with MASSIVE KNOWLEDGE, a new series from 2 Player Productions and Double Fine. Episode 5 features lead programmer Chad Dawson discussing his past experience with AI, robotics, and the RTS genre. A programming demonstration highlights some of MASSIVE CHALICE's AI routines and how Chad went about designing the actions of the cadence. Each episode will focus on a different member of the team, exploring their individual talents and contributions to the development of MASSIVE CHALICE. More Videos from 2 Player and Double Fine Productions Psychonauts 2 - Everything on the return of Double Fine’s most celebrated creation, including the mini doc series “The Color of the Sky in Your World” featuring members of the original team reflecting on the development of Psychonauts. https://www.youtube.com/playlist?list=PLIhLvue17Sd4GF6MwwYjHDItrnY-UAklE Double Fine Adventure! - Epic video series chronicling the creation of Double Fine’s “Broken Age” https://www.youtube.com/playlist?list=PLIhLvue17Sd7F6pU2ByRRb0igiI-WKk3D Devs Play Season 2 - Special season focused on platform action games featuring games such as Prince of Persia: Sands of Time, Spyro the Dragon, and Beyond Good and Evil https://www.youtube.com/playlist?list=PLIhLvue17Sd5E75N5z8hK0-X7LXgGsJA5 Devs Play Season 1 - Celebrated developers play their classic games alongside the team at Double Fine, including titles such as The Legend of Zelda, Lion King, and Doom. https://www.youtube.com/playlist?list=PLIhLvue17Sd6u2akeZZdYVBxNtfWZPm5W Massive Knowledge - The team behind MASSIVE CHALICE shares their professional work experience in this series that serves as an introduction to working in the game industry. https://www.youtube.com/playlist?list=PLIhLvue17Sd4r9w-ko8BkqFfUSBT1Wz4Y Amnesia Fortnight 2014 - Double Fine’s game jam continues with a new mix of community selected titles and special guest project lead Pendleton Ward. https://www.youtube.com/playlist?list=PLIhLvue17Sd7Y5qXNqV1wDPtdNPjZ-tw0 Amnesia Fortnight 2012 - Double Fine sets aside 2 weeks to break the company up into small teams to develop a selection of community voted game ideas into functioning prototypes. https://www.youtube.com/playlist?list=PLIhLvue17Sd7ifSsJancSfPUVM8RnGwcl Trailers - An ongoing collection of all the trailers Double Fine has released to support their games over the years. https://www.youtube.com/playlist?list=PLIhLvue17Sd6eSAl_j9SlTk_N3O3pG3CE The Making of Grim Fandango - A short series of videos highlighting the work behind bringing Tim Schafer’s classic adventure game back for modern hardware. https://www.youtube.com/playlist?list=PLIhLvue17Sd6jWKLk0wD5eU87RWLlLc8g Tim Schafer Plays His Classics - Take a journey back in time with Tim Schafer as he revisits the classic games from his days at LucasArts. https://www.youtube.com/playlist?list=PLIhLvue17Sd7jTtxS1rO_u2_6o64ZaGTO Follow us on Twitter! - @DoubleFine Official Double Fine website - http://www.doublefine.com/ Double Fine Steam page http://store.steampowered.com/search/?developer=Double%20Fine%20Productions Double Fine GOG page http://www.gog.com/games##sort=bestselling&devpub=double_fine_productions&page=1 Catch Double Fine Game Night live streams every Thursday at 5pm PST on Twitch - http://www.twitch.tv/doublefine Check out the Official Double Fine Tumblr for concept art and other fun stuff! http://doublefine.tumblr.com/ The Double Fine store carries official t-shirts, plush toys, art books, and games! http://shop.doublefine.com/ Visit the Double Fine forums to discuss our games, make new friends, and get help if you’re having any trouble! http://www.doublefine.com/forums/ About Double Fine Productions, Inc. Double Fine Productions is a San Francisco-based game developer that makes games with a focus on creativity, characters, and fun. Since its founding in 2000, it has produced the award-winning titles Psychonauts, Brütal Legend, Costume Quest, Stacking, Iron Brigade, Sesame Street: Once Upon a Monster, Kinect Party, Middle Manager of Justice, Dropchord, The Cave, Broken Age, Hack n Slash, Spacebase DF-9, and Costume Quest 2. Learn more about Double Fine at www.doublefine.com. Double Fine Productions and the Double Fine logo are the exclusive trademarks of Double Fine Productions, Inc. All rights reserved.
https://wn.com/Massive_Knowledge_Lead_Programmer_Chad_Dawson
Arizona Sunshine for PSVR: Interview with Lead Programmer Trevor Blom

Arizona Sunshine for PSVR: Interview with Lead Programmer Trevor Blom

  • Order:
  • Duration: 3:30
  • Updated: 27 Jun 2017
  • views: 266
videos
Arizona Sunshine is now available for PlayStation VR. VRFocus talk about technical specs and the differences between PC and PlayStation VR. _ Please like and comment on this video and subscribe to VRFocus for more virtual reality related videos. You can find out more about what's going on in the worlds of virtual reality (VR), augmented reality (AR) and mixed reality (MR) by going to our website (http://vrfocus.com/) or following us on Twitter (http://twitter.com/vrfocus) or Facebook (http://facebook.com/vrfocus). Be sure to hit that notification bell too so YouTube keeps you up to date!
https://wn.com/Arizona_Sunshine_For_Psvr_Interview_With_Lead_Programmer_Trevor_Blom
From Star Wars To Skyrim: Lead Programmer Brett Douville's Insightful Journey

From Star Wars To Skyrim: Lead Programmer Brett Douville's Insightful Journey

  • Order:
  • Duration: 56:49
  • Updated: 04 Aug 2017
  • views: 107
videos
In this excerpt from The Game Informer Show podcast, programmer Brett Douville talks about his time at LucasArts working on games like Star Wars: Republic Commando, his journey through Bethesda Game Studios and The Elder Scrolls, and how he ended up working on Tacoma alongside Fullbright. Subscribe to Game Informer's podcast here - http://bit.ly/2iN5T5i
https://wn.com/From_Star_Wars_To_Skyrim_Lead_Programmer_Brett_Douville's_Insightful_Journey
Interview w/ Ride 2 Lead Programmer MICHELE CALETTI

Interview w/ Ride 2 Lead Programmer MICHELE CALETTI

  • Order:
  • Duration: 9:02
  • Updated: 14 Feb 2017
  • views: 413
videos
We hang out with Milestone's Lead Programmer on Ride 2, MICHELE CALETTI. Pump the gas and pop the clutch, we talk motor bikes, games and design. See more at http://www.nichegamer.com Michael Jordan's Twitter: Http://www.twitter.com/michaelspacejam
https://wn.com/Interview_W_Ride_2_Lead_Programmer_Michele_Caletti
Chad Dawson, Lead Programmer, Double Fine

Chad Dawson, Lead Programmer, Double Fine

  • Order:
  • Duration: 3:00
  • Updated: 14 Feb 2017
  • views: 293
videos
Chad Dawson is a Lead Programmer at Double Fine. He has worked on games from Brütal Legend to the new Playstation VR title, Psychonauts in the Rhombus of Ruin. Chad talks to Leo about Double Fine's unique vision and diverse roster of games. Full episode can be seen at https://twit.tv/tri/286
https://wn.com/Chad_Dawson,_Lead_Programmer,_Double_Fine
Hypatia Is Ambitious | Alex Bascom | Lead Programmer

Hypatia Is Ambitious | Alex Bascom | Lead Programmer

  • Order:
  • Duration: 2:09
  • Updated: 12 May 2017
  • views: 103
videos
Currently, we’ve shown you different bits and bobs of what Hypatia is, but it’s not just a virtual world with unlimited potential. It’s made up of each person that works for TimefireVR, bringing their talents and enthusiasm for Hypatia and the future of virtual reality. “Hypatia Is..”, a tribute to those that have had an impact on Hypatia’s development, to showcase their talents, and help you to see how much passion has gone into the project. Since middle school, Alex has wanted to be a programmer. "It's like a series of logic puzzles, and the reward is making a world come alive." In high school, that interest went towards games as "Games are able to offer the same level of experience as a book or a movie, but with the added benefit of allowing the experience to respond to you, which can make for even more captivating experiences". He studied Game Programming at the University of Advanced Technology in Phoenix, Arizona and went on to work for a number of studios including Broken Windows Studio with Tristan Moore for a period of time. Tristan recommended that Alex check out TimefireVR for a position and he's been here since. "Hypatia is awesome because it brings a new level of VR content to the platform, beyond what exists currently." Alex genuinely enjoys what he's doing here and working in virtual reality is a new challenge for him every day. "VR gives you complete immersion in the space, so much so that you may forget where you are in real life." Hear more about Alex's favorite parts of Hypatia and a quick idea of what being a programmer is about. Alex has brought the creation of the world Hypatia to life. Whether it's been in our new hedge maze in development or the traditional painting methods such as the spray cans or canvas painting, without him Hypatia would not be the creative mecca that it has the potential to be for its users. Hear more about Alex's favorite parts of Hypatia and a quick idea of what being a programmer is about. Please connect with us to share your experiences and thoughts through #HypatiaIs across social media. Facebook: https://www.facebook.com/timefirevr TimefireVR on Twitter: https://twitter.com/TimeFireVR HypatiaVR on Twitter: https://twitter.com/HypatiaVR Instagram: https://www.instagram.com/timefirevr/ Pinterest: https://www.pinterest.com/TIMEFIREVR/ Tumblr: http://timefirevr.tumblr.com/ TimefireVR, Inc reserves the right to make changes to Hypatia at any time. The following video is pre-alpha footage and confidential property of TimefireVR, Inc. and does not fully represent the final version of Hypatia © 2017
https://wn.com/Hypatia_Is_Ambitious_|_Alex_Bascom_|_Lead_Programmer
Intervista terrificante al lead programmer di cd projekt!

Intervista terrificante al lead programmer di cd projekt!

  • Order:
  • Duration: 3:49
  • Updated: 16 May 2015
  • views: 2281
videos
Dopo tre anni di sviluppo il lead programmer di ubisoft,oh scusate,cd projekt,trova il coraggio di rivelare al mondo la versione pc del tanto acclamato the witcher 3. Dopo giornate di duro lavoro,finanziate gentilmente dai nostri amati pc gamer,ecco a voi la cruda realtà...........(in chiave ironica ovviamente)
https://wn.com/Intervista_Terrificante_Al_Lead_Programmer_Di_Cd_Projekt
[PGW 2013] ITW de Simon Cournoyer Lead Programmer chez Infinity Ward

[PGW 2013] ITW de Simon Cournoyer Lead Programmer chez Infinity Ward

  • Order:
  • Duration: 5:04
  • Updated: 31 Oct 2013
  • views: 13139
videos
"J'AIME" & "FAVORIS" ET LIRE LA DESCRIPTION SVP! ▼▼▼▼▼▼▼▼ (Cela prend 2sec encourage l'équipe et aide la chaine à se développer) ----------------------------------LES INFOS SUR LA VIDÉO------------------------------------- Salut à tous, Dans cette vidéo TiZho interview Mr Simon Cournoyer qui n'est autre que l'un des 3 Chef Programmeur (Lead programmeur) d'Infinity Ward en charge du développement de Call of duty: Ghosts. Nous allons donc en apprendre un peu plus sur le travail que son équipe à effectué sur ce nouvel opus 2. Bon visionnage ;) MUSIC: Eminem - Survival ---------------------------LES MOYENS POUR NOUS SUIVRE------------------------------ ● Abonne-toi à la chaîne (c'est gratuit) ► http://bit.ly/CoDQGSubscribe ● Rejoins-Nous! sur facebook ► http://www.facebook.com/CoDQG ● Utilise notre application facebook ► http://apps.facebook.com/codqgapp L'équipe CoD:QG
https://wn.com/Pgw_2013_Itw_De_Simon_Cournoyer_Lead_Programmer_Chez_Infinity_Ward
Child of Light - Gameplay Walkthrough with Lead Programmer

Child of Light - Gameplay Walkthrough with Lead Programmer

  • Order:
  • Duration: 4:23
  • Updated: 12 Nov 2013
  • views: 10987
videos
http://gematsu.com/tag/child-of-light http://gematsu.com/gallery/child-of-light Child of Light --------------------- Platforms: PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Wii U, PC Publisher: Ubisoft Developer: Ubisoft Montreal
https://wn.com/Child_Of_Light_Gameplay_Walkthrough_With_Lead_Programmer
Secrets of Grindea - Lead Programmer Interview

Secrets of Grindea - Lead Programmer Interview

  • Order:
  • Duration: 6:48
  • Updated: 15 Jan 2014
  • views: 382
videos
Secrets of Grindea pays homage to the likes of Super Nintendo greats such as Secrets of Mana and A Link to the Past, while adding modern twists and online play. We had a chat with the lead programmer and co-designer Teddy Sjöström about the wonderfully retro looking action-RPG. www.gamereactor.tv Join us @ Facebook: http://www.facebook.com/Gamereactor
https://wn.com/Secrets_Of_Grindea_Lead_Programmer_Interview
Skullgirls Interview with Lead Programmer Mike Zee

Skullgirls Interview with Lead Programmer Mike Zee

  • Order:
  • Duration: 4:35
  • Updated: 08 Apr 2011
  • views: 1857
videos
http://www.GameZone.com Vito Gesualdi takes a look at new 2D fighting game Skullgirls, interviewing lead programmer Mike Zee about this classically inspired title. Stick around to see the combos in action!
https://wn.com/Skullgirls_Interview_With_Lead_Programmer_Mike_Zee
A Tapestry of Sacred Music 2016 | Our lead programmer shares festival highlights (15–17 Apr)

A Tapestry of Sacred Music 2016 | Our lead programmer shares festival highlights (15–17 Apr)

  • Order:
  • Duration: 1:31
  • Updated: 12 Apr 2016
  • views: 735
videos
Due to unforeseen circumstances, Abu Muhammad will not be performing as part of Fareed Ayaz and Abu Muhammad Qawwal as previously announced. The performance will still take place as scheduled, led by Fareed Ayaz. ---------------------------------------- Sacred music is perhaps the most primal music of all. It comes from a place deep inside us, and often leads us in our quest to transcend the “bonds of earth”, and to connect with the Divine, whatever we perceive it to be. The sanctity of this desire has inspired man to create some of the most beautiful and entrancing music in the world. This quest, found in the sacred music of so many cultures around the world, is what the annual festival, A Tapestry of Sacred Music, is all about. Lead Programmer, Tan Xianghui takes you through what you can expect in this year's edition of A Tapestry of Sacred Music. www.esplanade.com/tapestry
https://wn.com/A_Tapestry_Of_Sacred_Music_2016_|_Our_Lead_Programmer_Shares_Festival_Highlights_(15–17_Apr)
Brie Code: Ex lead programmer UBISOFT Montreal

Brie Code: Ex lead programmer UBISOFT Montreal

  • Order:
  • Duration: 1:26
  • Updated: 27 Feb 2016
  • views: 5991
videos
Follow me! Facebook: http://facebook.com/Dracowar.Gaming Web site: http://dracowargaming.com Twiter: http://twitter.com/DracowarGaming Instagram: http://instagram.com/sayadibastien Twitch: http://www.twitch.tv/dracowargaming Linkedin: http://linkedin.com/profile/view?id=374810535&trk=nav_responsive_tab_profile Contact me or Donate : dracowargaming@outlook.com
https://wn.com/Brie_Code_Ex_Lead_Programmer_Ubisoft_Montreal
INTERVIEW - MXGP 2 : Michele Caletti, lead programmer chez Milestone

INTERVIEW - MXGP 2 : Michele Caletti, lead programmer chez Milestone

  • Order:
  • Duration: 6:34
  • Updated: 04 Dec 2015
  • views: 6220
videos
Lire ici : http://www.gamergen.com/actualites/interview-mxgp-2-michele-caletti-lead-programmer-chez-milestone-268532-1
https://wn.com/Interview_Mxgp_2_Michele_Caletti,_Lead_Programmer_Chez_Milestone
×